VERSION 1

//////////// GLOBAL LIGHTING DATA ///////////

255,255,255	// RGB for main directional light-source
0.2,0.8		// Ambient/Diffuse light to be used when plaything ambient says 0				}--- Neither of these have smooth lighting effecs applied
1.0,0.8		// Ambient/Diffuse light to be used when plaything ambient says 1				}
0.3,0.8		// Ambient/Diffuse light to be used when plaything ambient says anything else

/////////////////////////////////////////////

-19.004,-0.746,2.976				// Position of centre of start of grid
0				// Direction that grid faces in

// Laps, checkpoints etc

2				// # checkpoints

// Checkpoint #1
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-21.232,-1.503,-2.944		// Point #0
-21.232,-0.016,-2.944		// Point #1
-17.855,-0.016,-2.944		// Point #2
-17.855,-1.503,-2.944		// Point #3

// Checkpoint #2`	
20,10,5				// Timer increment for each skill level (ped mode)
1				// # quads for this checkpoint
-13.239,-1.503,9.777		// Point #0
-13.239,-0.016,9.777		// Point #1
-9.411,-0.016,9.777		// Point #2
-9.411,-1.503,9.777		// Point #3

// Smashable environment specs

0

// Ped specs

0

TRACKX.ACT			// Additional actor

// HORIZON STUFF

SMsky				// Name of sky texture pixelmap (or "none")
10				// Horizontal repetitions of sky texture
60				// Vertical size of sky texture (degrees)
180				// Position of horizon (pixels below top)
none				// Depth cue mode ("none", "dark" or "fog")
7,0				// Degree of fog/darkness
20,20,20			// Depth cue colour (red, green, blue )

// DEFAULT ENGINE NOISE

0

// SPECIAL EFFECTS VOLUMES

0				// # special effects volumes

// SOUND GENERATORS

0				// Number of generators

// REFLECTIVE WINDSCREEN SPECIFICATIONS

DRKSCRN.MAT			// Material to use for default screens
DRKSCRN.MAT			// Material to use for default screens during darkness
FOGSCRN.MAT			// Material to use for default screens during fog

0				// (ignore) # areas with different screens

// MAP DETAILS

SMmap.pix			// Map pixelmap name

36.876, 0.000, 0.000		// World->map transformation matrix
0.000, 0.000, 0.000
0.000, 13.611, 0.005
874.652, 187.331, -0.020

// ****** START OF FUNK AND GROOVE STUFF ******

START OF FUNK

END OF FUNK

START OF GROOVE

END OF GROOVE

START OF OPPONENT PATHS

98                              // Number of path nodes
  -19.560,   -3.048,   -3.057   // Node #0
  -18.430,   -3.048,   -6.997   // Node #1
  -15.491,   -3.048,   -8.574   // Node #2
  -12.666,   -3.048,   -7.560   // Node #3
  -11.196,   -3.048,   -4.521   // Node #4
  -10.518,   -3.048,    3.247   // Node #5
  -11.309,   -3.048,   11.016   // Node #6
  -14.135,   -3.048,   14.393   // Node #7
  -16.848,   -3.048,   14.288   // Node #8
  -18.995,   -3.048,   12.029   // Node #9
  -19.334,   -3.048,    7.300   // Node #10
  -19.334,   -3.048,    0.650   // Node #11
  -19.560,   -3.048,   -3.057   // Node #12
  -18.430,   -3.048,   -6.997   // Node #13
  -15.491,   -3.048,   -8.574   // Node #14
  -12.666,   -3.048,   -7.560   // Node #15
  -11.196,   -3.048,   -4.521   // Node #16
  -10.518,   -3.048,    3.247   // Node #17
  -11.309,   -3.048,   11.016   // Node #18
  -14.135,   -3.048,   14.393   // Node #19
  -16.848,   -3.048,   14.288   // Node #20
  -18.995,   -3.048,   12.029   // Node #21
  -19.334,   -3.048,    7.300   // Node #22
  -19.334,   -3.048,    0.650   // Node #23
  -19.560,   -3.048,   -3.057   // Node #24
  -18.430,   -3.048,   -6.997   // Node #25
  -15.491,   -3.048,   -8.574   // Node #26
  -12.666,   -3.048,   -7.560   // Node #27
  -11.196,   -3.048,   -4.521   // Node #28
  -10.518,   -3.048,    3.247   // Node #29
  -11.309,   -3.048,   11.016   // Node #30
  -14.135,   -3.048,   14.393   // Node #31
  -16.848,   -3.048,   14.288   // Node #32
  -18.995,   -3.048,   12.029   // Node #33
  -19.334,   -3.048,    7.300   // Node #34
  -19.334,   -3.048,    0.650   // Node #35
  -19.560,   -3.048,   -3.057   // Node #36
  -18.430,   -3.048,   -6.997   // Node #37
  -15.491,   -3.048,   -8.574   // Node #38
  -12.666,   -3.048,   -7.560   // Node #39
  -11.196,   -3.048,   -4.521   // Node #40
  -10.518,   -3.048,    3.247   // Node #41
  -11.309,   -3.048,   11.016   // Node #42
  -14.135,   -3.048,   14.393   // Node #43
  -16.848,   -3.048,   14.288   // Node #44
  -18.995,   -3.048,   12.029   // Node #45
  -19.334,   -3.048,    7.300   // Node #46
  -19.334,   -3.048,    0.650   // Node #47
  -19.560,   -3.048,   -3.057   // Node #48
  -18.430,   -3.048,   -6.997   // Node #49
  -15.491,   -3.048,   -8.574   // Node #50
  -12.666,   -3.048,   -7.560   // Node #51
  -11.196,   -3.048,   -4.521   // Node #52
  -10.518,   -3.048,    3.247   // Node #53
  -11.309,   -3.048,   11.016   // Node #54
  -14.135,   -3.048,   14.393   // Node #55
  -16.848,   -3.048,   14.288   // Node #56
  -18.995,   -3.048,   12.029   // Node #57
  -19.334,   -3.048,    7.300   // Node #58
  -19.334,   -3.048,    0.650   // Node #59
  -19.560,   -3.048,   -3.057   // Node #60
  -18.430,   -3.048,   -6.997   // Node #61
  -15.491,   -3.048,   -8.574   // Node #62
  -12.666,   -3.048,   -7.560   // Node #63
  -11.196,   -3.048,   -4.521   // Node #64
  -10.518,   -3.048,    3.247   // Node #65
  -11.309,   -3.048,   11.016   // Node #66
  -14.135,   -3.048,   14.393   // Node #67
  -16.848,   -3.048,   14.288   // Node #68
  -18.995,   -3.048,   12.029   // Node #69
  -19.334,   -3.048,    7.300   // Node #70
  -19.334,   -3.048,    0.650   // Node #71
  -19.560,   -3.048,   -3.057   // Node #72
  -18.430,   -3.048,   -6.997   // Node #73
  -15.491,   -3.048,   -8.574   // Node #74
  -12.666,   -3.048,   -7.560   // Node #75
  -11.196,   -3.048,   -4.521   // Node #76
  -10.518,   -3.048,    3.247   // Node #77
  -11.309,   -3.048,   11.016   // Node #78
  -14.135,   -3.048,   14.393   // Node #79
  -16.848,   -3.048,   14.288   // Node #80
  -18.995,   -3.048,   12.029   // Node #81
  -19.334,   -3.048,    7.300   // Node #82
  -19.334,   -3.048,    0.650   // Node #83
  -19.560,   -3.048,   -3.057   // Node #84
  -18.430,   -3.048,   -6.997   // Node #85
  -15.491,   -3.048,   -8.574   // Node #86
  -12.666,   -3.048,   -7.560   // Node #87
  -11.196,   -3.048,   -4.521   // Node #88
  -10.518,   -3.048,    3.247   // Node #89
  -11.309,   -3.048,   11.016   // Node #90
  -14.135,   -3.048,   14.393   // Node #91
  -16.848,   -3.048,   14.288   // Node #92
  -18.995,   -3.048,   12.029   // Node #93
  -19.334,   -3.048,    7.300   // Node #94
  -19.334,   -3.048,    0.650   // Node #95
  -19.334,   -3.048,   -0.243   // Node #96
  -19.334,   -3.048,   -0.580   // Node #97

98                                            // Number of path sections
   0,   1,   0, 255,   0, 255,    0.6,    1   // Section #0
   1,   2,   0, 255,   0, 255,    0.6,    1   // Section #1
   2,   3,   0, 255,   0, 255,    0.6,    1   // Section #2
   3,   4,   0, 255,   0, 255,    0.6,    1   // Section #3
   4,   5,   0, 255,   0, 255,    0.6,    1   // Section #4
   5,   6,   0, 255,   0, 255,    0.6,    1   // Section #5
   6,   7,   0, 255,   0, 255,    0.6,    1   // Section #6
   7,   8,   0, 255,   0, 255,    0.6,    1   // Section #7
   8,   9,   0, 255,   0, 255,    0.6,    1   // Section #8
   9,  10,   0, 255,   0, 255,    0.6,    1   // Section #9
  10,  11,   0, 255,   0, 255,    0.6,    1   // Section #10
  11,  12,   0, 255,   0, 255,    0.6,    1   // Section #11
  12,  13,   0, 255,   0, 255,    0.6,    1   // Section #12
  13,  14,   0, 255,   0, 255,    0.6,    1   // Section #13
  14,  15,   0, 255,   0, 255,    0.6,    1   // Section #14
  15,  16,   0, 255,   0, 255,    0.6,    1   // Section #15
  16,  17,   0, 255,   0, 255,    0.6,    1   // Section #16
  17,  18,   0, 255,   0, 255,    0.6,    1   // Section #17
  18,  19,   0, 255,   0, 255,    0.6,    1   // Section #18
  19,  20,   0, 255,   0, 255,    0.6,    1   // Section #19
  20,  21,   0, 255,   0, 255,    0.6,    1   // Section #20
  21,  22,   0, 255,   0, 255,    0.6,    1   // Section #21
  22,  23,   0, 255,   0, 255,    0.6,    1   // Section #22
  23,  24,   0, 255,   0, 255,    0.6,    1   // Section #23
  24,  25,   0, 255,   0, 255,    0.6,    1   // Section #24
  25,  26,   0, 255,   0, 255,    0.6,    1   // Section #25
  26,  27,   0, 255,   0, 255,    0.6,    1   // Section #26
  27,  28,   0, 255,   0, 255,    0.6,    1   // Section #27
  28,  29,   0, 255,   0, 255,    0.6,    1   // Section #28
  29,  30,   0, 255,   0, 255,    0.6,    1   // Section #29
  30,  31,   0, 255,   0, 255,    0.6,    1   // Section #30
  31,  32,   0, 255,   0, 255,    0.6,    1   // Section #31
  32,  33,   0, 255,   0, 255,    0.6,    1   // Section #32
  33,  34,   0, 255,   0, 255,    0.6,    1   // Section #33
  34,  35,   0, 255,   0, 255,    0.6,    1   // Section #34
  35,  36,   0, 255,   0, 255,    0.6,    1   // Section #35
  36,  37,   0, 255,   0, 255,    0.6,    1   // Section #36
  37,  38,   0, 255,   0, 255,    0.6,    1   // Section #37
  38,  39,   0, 255,   0, 255,    0.6,    1   // Section #38
  39,  40,   0, 255,   0, 255,    0.6,    1   // Section #39
  40,  41,   0, 255,   0, 255,    0.6,    1   // Section #40
  41,  42,   0, 255,   0, 255,    0.6,    1   // Section #41
  42,  43,   0, 255,   0, 255,    0.6,    1   // Section #42
  43,  44,   0, 255,   0, 255,    0.6,    1   // Section #43
  44,  45,   0, 255,   0, 255,    0.6,    1   // Section #44
  45,  46,   0, 255,   0, 255,    0.6,    1   // Section #45
  46,  47,   0, 255,   0, 255,    0.6,    1   // Section #46
  47,  48,   0, 255,   0, 255,    0.6,    1   // Section #47
  48,  49,   0, 255,   0, 255,    0.6,    1   // Section #48
  49,  50,   0, 255,   0, 255,    0.6,    1   // Section #49
  50,  51,   0, 255,   0, 255,    0.6,    1   // Section #50
  51,  52,   0, 255,   0, 255,    0.6,    1   // Section #51
  52,  53,   0, 255,   0, 255,    0.6,    1   // Section #52
  53,  54,   0, 255,   0, 255,    0.6,    1   // Section #53
  54,  55,   0, 255,   0, 255,    0.6,    1   // Section #54
  55,  56,   0, 255,   0, 255,    0.6,    1   // Section #55
  56,  57,   0, 255,   0, 255,    0.6,    1   // Section #56
  57,  58,   0, 255,   0, 255,    0.6,    1   // Section #57
  58,  59,   0, 255,   0, 255,    0.6,    1   // Section #58
  59,  60,   0, 255,   0, 255,    0.6,    1   // Section #59
  60,  61,   0, 255,   0, 255,    0.6,    1   // Section #60
  61,  62,   0, 255,   0, 255,    0.6,    1   // Section #61
  62,  63,   0, 255,   0, 255,    0.6,    1   // Section #62
  63,  64,   0, 255,   0, 255,    0.6,    1   // Section #63
  64,  65,   0, 255,   0, 255,    0.6,    1   // Section #64
  65,  66,   0, 255,   0, 255,    0.6,    1   // Section #65
  66,  67,   0, 255,   0, 255,    0.6,    1   // Section #66
  67,  68,   0, 255,   0, 255,    0.6,    1   // Section #67
  68,  69,   0, 255,   0, 255,    0.6,    1   // Section #68
  69,  70,   0, 255,   0, 255,    0.6,    1   // Section #69
  70,  71,   0, 255,   0, 255,    0.6,    1   // Section #70
  71,  72,   0, 255,   0, 255,    0.6,    1   // Section #71
  72,  73,   0, 255,   0, 255,    0.6,    1   // Section #72
  73,  74,   0, 255,   0, 255,    0.6,    1   // Section #73
  74,  75,   0, 255,   0, 255,    0.6,    1   // Section #74
  75,  76,   0, 255,   0, 255,    0.6,    1   // Section #75
  76,  77,   0, 255,   0, 255,    0.6,    1   // Section #76
  77,  78,   0, 255,   0, 255,    0.6,    1   // Section #77
  78,  79,   0, 255,   0, 255,    0.6,    1   // Section #78
  79,  80,   0, 255,   0, 255,    0.6,    1   // Section #79
  80,  81,   0, 255,   0, 255,    0.6,    1   // Section #80
  81,  82,   0, 255,   0, 255,    0.6,    1   // Section #81
  82,  83,   0, 255,   0, 255,    0.6,    1   // Section #82
  83,  84,   0, 255,   0, 255,    0.6,    1   // Section #83
  84,  85,   0, 255,   0, 255,    0.6,    1   // Section #84
  85,  86,   0, 255,   0, 255,    0.6,    1   // Section #85
  86,  87,   0, 255,   0, 255,    0.6,    1   // Section #86
  87,  88,   0, 255,   0, 255,    0.6,    1   // Section #87
  88,  89,   0, 255,   0, 255,    0.6,    1   // Section #88
  89,  90,   0, 255,   0, 255,    0.6,    1   // Section #89
  90,  91,   0, 255,   0, 255,    0.6,    1   // Section #90
  91,  92,   0, 255,   0, 255,    0.6,    1   // Section #91
  92,  93,   0, 255,   0, 255,    0.6,    1   // Section #92
  93,  94,   0, 255,   0, 255,    0.6,    1   // Section #93
  94,  95,   0, 255,   0, 255,    0.6,    1   // Section #94
  95,  96,   0, 255,   0, 255,    0.6,    1   // Section #95
  96,  97,   0, 255,   0, 255,    0.6,    1   // Section #96
  97,   0,   0, 255,   0, 255,    0.6,    1   // Section #97

0				// Number of cop start points

END OF OPPONENT PATHS

START OF DRONE PATHS

0	// version
0	// n_nodes
	
END OF DRONE PATHS

1				// number of material modifiers

// default material
3.5				// car wall friction
0.9				// tyre road friction
15.0				// down force
2				// bumpiness
0				// tyre sound index
0				// crash sound index
0				// scrape noise index
0.0				// sparkiness
3				// room for expansion
MUD1.MAT			// room for expansion

// Non CarObjects
0

3				// number of dust shade tables

61, 84, 33			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

92, 51, 34			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

227, 209, 143			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

12			// Number of MULTIPLAYER START POINTS

-20.2 , -1 , 1			// #1	, Start point coordinates
0				//	, Starting angle	

-20.2 , -1 , 3			// #2	, Start point coordinates
0				//	, Starting angle	

-20.2 , -1 , 5			// #3	, Start point coordinates
0				//	, Starting angle	

-20.2 , -1 , 7			// #4	, Start point coordinates
0				//	, Starting angle	

-20.2 , -1 , 9			// #5	, Start point coordinates
0				//	, Starting angle	

-20.2 , -1 , 11			// #6	, Start point coordinates
0				//	, Starting angle	

-19.2 , -1 , 0			// #7	, Start point coordinates
0				//	, Starting angle	

-19.2 , -1 , 2			// #8	, Start point coordinates
0				//	, Starting angle	

-19.2 , -1 , 4			// #9	, Start point coordinates
0				//	, Starting angle	

-19.2 , -1 , 6			// #10	, Start point coordinates
0				//	, Starting angle	

-19.2 , -1 , 8			// #11	, Start point coordinates
0				//	, Starting angle	

-19.2 , -1 , 10			// #12	, Start point coordinates
0				//	, Starting angle


1				// number of splash files
CASPLASH.PIX 			//  name of pixelmapfile for splashes

1

Smallfield.TXT