				HELL
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Read this very carefully. This will make sure it works. ok now.. 

Two simple steps first.

One: Extracting-
Extract the data folder into your carmageddon folder, It Includes the map, and skin
and all the noncars that go with it from Toxic ragers (http://www.toxic-ragers.co.uk)
so No need for anything else.

Two: Adding Peds-
The part you will have to do is go to Data/Peds and open up SETTINGS.TXT, some of you
may have added peds before, if so you know what to do, IF not, then a few pages from the top
youll find,
-------------------------------------------------------------

//***************************
//      PED GROUPS
//***************************

70					// Number of groups 

That is how the start Ped Groups looks in an un-modified version, Note the Group number
is allways one more than, (Groups go to 69 But also counts 0 as the first)

Change the number 70, to 75, so you have this 

//***************************
//      PED GROUPS
//***************************

76					// Number of groups 

Now go to the end of SETTINGS.TXT and add this AFTER Group 69
-------------------------------------------------------------

// Group #70 Yup

1					// Number of peds types in this group
	Hsuitguy			// name of ped

// Group #71 Suck 'N lost

6					// Number of peds types in this group
	succubus			// name of ped
	LostSoul			// name of ped
	LostSoulD			// name of ped
	MiniDem				// name of ped
	LostSoul			// name of ped
	LostSoulD			// name of ped

// Group #72 Anoying forkers (Get it?)

1					// Number of peds types in this group
	MiniDem		// name of ped

// Group #73 Cold

1					// Number of peds types in this group
	Succold			// name of ped

// Group #74 Tunnels

2					// Number of peds types in this group
	LostSoul			// name of ped
	LostSoulD			// name of ped

// Group #75 Disco

1					// Number of peds types in this group
	LostSoulDI			// name of ped


-------------------------------------------------------------
But still above

//***************************
//      GORE LEVEL
//***************************

Any problems? Email, message or note me on the forums, for CWA or Carma.com.

Three: Sounds,

Go to your DATA/SOUND/SOUND.TXT and add this at the end
-------------------------------------------------------------

//HELL Music

1710	// Sound ID
0x00,0x00			// Type (0), Flags (0)
DEMLIV.wav                                   // File name
7000			 	// Priority
1				// Repeat rate
255,255 			// MinVol, MaxVol
0,0					// MinPitch, MaxPitch
0,0					// MinSpeed, MaxSpeed
0x0					// Special FX index
0					// Number of low memory alternatives

-------------------------------------------------------------
Thats all you need to do with sounds, No complicated numbers or nuttin'!

Four: Adding map to races-

After doing all of the above simply go to Races.txt in the data folder and change the
txt file of any face to ringoffire.txt

So for example:
-------------------------------------------------------------
// Race 6

GET YER ROCKS OFF
QUARRY2.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
4					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: BEAVER COUNTY QUARRY @R LAPS: @L  @R CHECKPOINTS: 5 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion
-------------------------------------------------------------

Becomes:
-------------------------------------------------------------
// Race 6

GET YER ROCKS OFF
ringoffire.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
4					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: BEAVER COUNTY QUARRY @R LAPS: @L  @R CHECKPOINTS: 5 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion
-------------------------------------------------------------

And if you know what you are doing you could also add more/less opponents, etc, This was just
ment to be a beginners guid to installing a map, Most of you probly know how to do this 
allready, and most likly have hell installed (it was a cool map but too colorfull)

Enjoy!


Noteable sites:
http://www.toxic-ragers.co.uk
http://www.carmageddon.com
http://www.cwaboard.com

Thanks to:
Errol - Maps n' shits,
Toshiba 3 - Ped help
Coffeycup - Letting me use the ped base years ago (then I never stoped)

Email and contact:
carmaxinegeddon@gmail.com

Or PM Mad_Maxine at Carmageddon.com & CWA

If you have any installing problems do not hesitate to contact me and we will try to get this working for you.
