version 1
tile02.pix		quadruple	//pavements (nr the start)
tile2.pix		double		//pavements (the ones with high kerbs)
nflturf.pix		nobilinear	//Am. foo. pitch. Mat'l is 1nflturf.mat
water2.pix		quadruple	//Pool outside stadium: !see.mat
grass1a.pix		quadruple	//0grass1a.mat
ccgrass.pix		quadruple
indtex60.pix	quadruple
sndwal3.pix		quadruple
dezmud1a.pix	quadruple
sand2a.pix		quadruple
grass1d.pix		quadruple	
wall1d.pix		quadruple	// desert 'gutter' wall
apt2.pix		quadruple	// left of 2nd right, CityA1
opening3.pix	double		// CityA1, after 'first jump'.
mtlbarir.pix	quadruple	// Coastal Carnage cliff fence
seacplat.pix	double
boards.pix		double
tackle.pix		nobilinear	// prey to nasty wraparound effect
woods1.pix		nobilinear	// "
woods2.pix		nobilinear	// "
ccroad.pix		quadruple
wastgrnd.pix	quadruple
meadow.pix		quadruple
floor1.pix		quadruple	// Castle track
meadow2.pix		quadruple	// "
meadow.pix		quadruple	// "
end
