Sumo
COASTC2M.FLI,CST1MAP.FLI,INFOBACK.FLI
SUMOBIG.TXT
0					// Number of text chunks
Coliseum
COASTC2M.FLI,CST1MAP.FLI,INFOBACK.FLI
COLICIUM.TXT
0					// Number of text chunks
Maim Street
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYA.TXT
0					// Number of text chunks
Coastal Carnage
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCOSTC.TXT
0					// Number of text chunks
Fridge Racer
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETICE.TXT
0					// Number of text chunks
Death Valley
DEZRAC4M.FLI,CST1MAP.FLI,INFOBACK.FLI
NETDESRT.TXT
0					// Number of text chunks
Off Quay
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCOSTA.TXT
0					// Number of text chunks
Industrial Injury
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETINDA.TXT
0					// Number of text chunks
Avenue of Atrocities
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYB.TXT
0					// Number of text chunks
Terror on the Trails
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCOSTB.TXT
0					// Number of text chunks
MagnaChem Mayhem
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETINDB.TXT
0					// Number of text chunks
Downtown Devastation
CITYA1M.FLI,CTY1MAP.FLI,INFOBACK.FLI
NETCITYC.TXT
0					// Number of text chunks
END
