PULSAR.TXT					// Name of car

START OF DRIVABLE STUFF
-0.06,0.192,-0.021				// Offset of driver's head in 3D space
80,-70						// Angles to turn to make head go left and right
0,0.175,0,30					// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF

5311,5301,5302					// Engine noise (normal, enclosed space, underwater)
stealworthy					// Cannot be stolen (without cheat)




1										// Number of clauses
always
1									// Systems count
driver,1.5						// Damage$

5										// Number of clauses
always
1									// Systems count
transmission,1.0						// Damage
z<0.25&x<0.25						// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z<0.25&x>0.75						// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75&x<0.25						// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
z>0.75&x>0.75						// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 

3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75								// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 

3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 

3										// Number of clauses
always								// Condition
2									// Systems count
driver,1.0						// Damage
steering,1.0					// Damage 
x<0.25								// Condition
2									// Systems count
lf_brake,0.5					// Damage 
lf_wheel,0.5					// Damage 
x>0.75								// Condition
2									// Systems count
rf_brake,0.5					// Damage 
rf_wheel,0.5					// Damage 

3										// Number of clauses
always								// Condition
2									// Systems count
engine,1.0						// Damage 
transmission,0.7				// Damage 
x<0.25								// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
x>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 


GPULSAR.PIX,GPULSAR.PIX,GPULSAR.PIX	// Grid image (opponent, frank, annie)

1					// Number of pixelmap files for this car
PULSAR.PIX
1					// Number of pixelmap files for this car
PULSAR.PIX
1					// Number of pixelmap files for this car
PULSAR.PIX
0					// Number of shadetable files for this car
1					// Number of material files for this car
PULSAR.MAT
1					// Number of material files for this car
PULSAR.MAT
1					// Number of material files for this car
PULSAR.MAT
3					// Number of model files for this car
PULSARX.DAT
PULSAR.DAT
PULSARBN.DAT
3					// Number of alternative actors
8,PULSARX.ACT				// Minimum distance away, actor name
0,PULSAR.ACT				// Minimum distance away, actor name
-1,PULSARBN.ACT				// Minimum distance away, actor name

PUSKY.MAT				// Name of reflective screen material (or none if non-reflective)

2										// Number of steerable wheels
7										// GroovyFunkRef of 1st steerable wheel
8										// GroovyFunkRef of 2nd steerable wheel
4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef
-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
0.104									// Driven wheels diameter
0.104									// Non-driven wheels diameter



START OF FUNK
END OF FUNK



START OF GROOVE
FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0
NEXT GROOVE
FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0
NEXT GROOVE
RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x
NEXT GROOVE
RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x
NEXT GROOVE
FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x
NEXT GROOVE
FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x
END OF GROOVE

// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.450000
0.150000,0.400000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0

START OF MECHANICS STUFF version 2
-0.132, 0,	0.219						// left rear wheel position
0.132,	0,	0.219						// right rear
-0.132,	0,	-0.231						// left front wheel position
0.132,	0,	-0.231						// right front
0,	0.04,	0.0							// centre of mass position
1										// number of bounding boxes
-0.148, -0.0928, -0.368					// min x, min y, min z
0.148, 0.0958, 0.382					// max x, max y, max z	
0.5										// min turning circle radius
0.008,	0.008							// suspension give (forward, back)
0.032									// ride height (must be more than miny in bounding box )
0.8										// damping factor
1.75										// mass in tonnes
1										// fractional reduction in friction when slipping
79,	80								// friction angle ( front and rear )
0.4,	0.20,	0.816					// width, height, length(0.816, 1.216) for angular momentum calculation
2.0										// traction fractional multiplier v. 2
50										// speed at which down force = weight v. 2
1.0										// brake multiplier, 1 = nomral brakes v. 2
1.0										// increase in brakes per second 1 = normal v. 2
0.05, 0.05								// rolling resistance front and back
6										// number of gears
180										// speed at red line in highest gear
4										// acceleration in highest gear m/s^2 (i.e. engine strength)
END OF MECHANICS STUFF

2				// number of materials
M36.MAT
M30.MAT

// Fire points	
198			// engine point
227			// transmission
35			// driver
193			// steering
61			// lf brake
161			// rf brake
8			// lr brake
100			// rr brake
60			// lf wheel
160			// rf wheel
24			// lr wheel
116			// rr wheel
