MIDGET.TXT									// Name of car
START OF DRIVABLE STUFF
0,0.11,0								// Offset of driver's head in 3D space
80,-70									// Angles to turn to make head go left and right
0,0.6,0,60								// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF
5310,5301,5302							// Engine noise (normal, enclosed space, underwater)
not stealworthy								// Can be stolen (without cheat)
//k}cX~fs)U+nbkMmw.n~;I
1										// Number of clauses
always
1									// Systems count
driver,1.5						// Damage										// Number of clauses
//Y^?b|(_+av$dKYx1{i W+a`*Zv	
5										// Number of clauses
always
1									// Systems count
transmission,1.0						// Damage
z<0.25&x<0.25						// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z<0.25&x>0.75						// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75&x<0.25						// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
z>0.75&x>0.75						// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
//~K|"[lmUy%_mS_h~cx)N+a`*Zv	
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75								// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
//UT*Tc\Ys0iro\dzUb"^jw.n~;I
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
//UT*Tc\Ys0iro\dzUv9Vlw.n~;I
3										// Number of clauses
always								// Condition
2									// Systems count
engine,1.0						// Damage 
transmission,0.3				// Damage 
x<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.5					// Damage 
x>0.75								// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.5					// Damage 
//~K|"[lmUy%_mS_h~}x.H+a`*Zv	
3										// Number of clauses
always								// Condition
1									// Systems count
transmission,0.5				// Damage 
x<0.25								// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
x>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
GMIDGET.PIX,GMIDGET.PIX,GMIDGET.PIX			// Grid image (opponent, frank, annie)
2										// Number of pixelmap files for this car
BRATT8.PIX
EAGLBNT.PIX
2										// Number of pixelmap files for this car
MIDGET.PIX
EAGLBNT.PIX
2										// Number of pixelmap files for this car
MIDGET.PIX
EAGLBNT.PIX
0										// Number of shadetable files for this car
3										// Number of material files for this car
BRATT8.MAT
EABGLBNT.MAT
SILVER.MAT
3										// Number of material files for this car
MIDGET.MAT
EABGLBNT.MAT
SILVER.MAT
3										// Number of material files for this car
MIDGET.MAT
EABGLBNT.MAT
SILVER.MAT
3										// Number of model files for this car
BRATTX.DAT
MIDGET.DAT
EBONNET.DAT
3										// Number of alternative actors
8,BRATTX.ACT								// Minimum distance away, actor name
0,MIDGET.ACT								// Minimum distance away, actor name
-1,EBONNET.ACT							// Minimum distance away, actor name
drsky.MAT									// Name of reflective screen material (or none if non-reflective)
2										// Number of steerable wheels
7										// GroovyFunkRef of 1st steerable wheel
8										// GroovyFunkRef of 2nd steerable wheel
4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef
-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
0.11									// Driven wheels diameter
0.11									// Non-driven wheels diameter
START OF FUNK
END OF FUNK
START OF GROOVE
FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0
NEXT GROOVE
FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0
NEXT GROOVE
RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x
NEXT GROOVE
RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x
NEXT GROOVE
FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x
NEXT GROOVE
FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x
END OF GROOVE
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.450000
0.150000,0.400000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
START OF MECHANICS STUFF version 2
-0.093, 0.0666,	0.204						// left rear wheel position
0.093,	0.0666,	0.204						// right rear
-0.093,	0.0666,	-0.171						// left front wheel position
0.093,	0.0666,	-0.171						// right front
0,	0.059,	0.0							// centre of mass position
1										// number of bounding boxes
-0.118,	0.044,	-0.24					// min x, min y, min z
0.118,	0.31,	0.322					// max x, max y, max z	
0.45										// min turning circle radius
0.007,	0.007							// suspension give (forward, back)
0.055									// ride height (must be more than miny in bounding box )
0.7										// damping factor
0.6										// mass in tonnes
1										// fractional reduction in friction when slipping
84,	84								// friction angle ( front and rear )
0.28,	0.15,	0.6						// width, height, length(0.816, 1.216) for angular momentum calculation
2.3										// traction fractional multiplier v. 2
50										// speed at which down force = weight v. 2
1.0										// brake multiplier, 1 = nomral brakes v. 2
1.7										// increase in brakes per second 1 = normal v. 2
0.05, 0.05								// rolling resistance front and back
5										// number of gears
150										// speed at red line in highest gear
6										// acceleration in highest gear m/s^2 (i.e. engine strength)
END OF MECHANICS STUFF
//(8q?\pXi~ir=x`q;Wg	
1				// number of materials
M20.MAT
