CKPITVTF.PIX					// Cockpit forward image file names
32,40,672,427					// Left, top, right, bottom rendering coordinates
CKPITVTL.PIX					// Cockpit left image file names
32,45,672,451					// Left, top, right, bottom rendering coordinates
CKPITVTR.PIX					// Cockpit right image file names
32,44,672,389					// Left, top, right, bottom rendering coordinates
d,88,442,HSPEEDO.PIX,14				// Speedo type, x, y, filename, x-pitch
d,0,0,HSPEEDO.PIX,14			// Speedo type, x, y, filename, x-pitch
a,8,375,HIRESTCH.PIX,64,432,0,44,215,0,-4	// tacho type, x, y, filename, x-pitch
d,241,474,none				// Tacho x, y, filename
62,442,HGEARS.PIX				// Gear display x,y,image (external)
0,0,none				// Gear display x,y,image (internal)
7						// Number of hands frames
0,0,none,0,0,none			// Left-most hands frame
0,0,none,0,0,none			// Leftish hands frame
0,0,none,0,0,none		// Leftish hands frame
0,0,none,0,0,none		// Centre hands frame
0,0,none,0,0,none		// Rightish hands frame
0,0,none,0,0,none			// Rightish hands frame
0,0,none,0,0,none			// Right-most hands frame
024,72,200,149				// Left, top, right, bottom of mirror
0,0,104,110						// Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)
619,394,1,1,2,3,1,HENG.PIX			// Engine damage x,y,flash1..5
621,417,1,1,2,3,1,HTRN.PIX			// Transmission damage x,y,flash1..5
613,417,1,1,2,3,1,HSTR.PIX			// Steering damage x,y,flash1..5
611,396,1,1,2,3,1,HLSUS.PIX			// lf brake damage x,y,flash1..5
635,396,1,1,2,3,1,HRSUS.PIX			// rf brake damage x,y,flash1..5
612,459,1,1,2,3,1,HLSUS.PIX			// lr brake damage x,y,flash1..5
634,459,1,1,2,3,1,HRSUS.PIX			// rr brake damage x,y,flash1..5
603,394,1,1,2,3,1,HTYR.PIX			// lf wheel damage x,y,flash1..5
643,394,1,1,2,3,1,HTYR.PIX			// rf wheel damage x,y,flash1..5
603,457,1,1,2,3,1,HTYR.PIX			// lr wheel damage x,y,flash1..5
643,457,1,1,2,3,1,HTYR.PIX			// rr wheel damage x,y,flash1..5
0,0,571,357,EXTDAM0.PIX
3						// Number of dimmed areas (external)
566,353,623,467					// Dim rectangle
60,437,81,474					// Dim rectangle
86,437,135,474					// Dim rectangle
0						// Number of dimmed areas (internal)
