PEELP50.TXT									// Name of car
START OF DRIVABLE STUFF
0,0.208,-0.077								// Offset of driver's head in 3D space
80,-70									// Angles to turn to make head go left and right
0,0.208,0,60								// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF
5311,5301,5302							// Engine noise (normal, enclosed space, underwater)
stealworthy								// Can be stolen
// Damage info for top impacts
1										// Number of clauses
always
1									// Systems count
driver,1.5						// Damage										// Number of clauses
// Damage info for bottom impacts
5										// Number of clauses
always
1									// Systems count
transmission,1.0						// Damage
z<0.25&x<0.25						// Condition
3									// Systems count
lf_wheel,0.5					// Damage
lf_brake,0.5					// Damage
steering,0.3					// Damage
z<0.25&x>0.75						// Condition
3									// Systems count
rf_wheel,0.5					// Damage
rf_brake,0.5					// Damage
steering,0.3					// Damage
z>0.75&x<0.25						// Condition
2									// Systems count
lr_wheel,0.5					// Damage
lr_brake,0.5					// Damage
z>0.75&x>0.75						// Condition
2									// Systems count
rr_wheel,0.5					// Damage
rr_brake,0.5					// Damage
// Damage info for left impacts
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage
lf_brake,0.5					// Damage
steering,0.3					// Damage
z>0.75								// Condition
2									// Systems count
lr_wheel,0.5					// Damage
lr_brake,0.5					// Damage
// Damage info for right impacts
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
rf_wheel,0.5					// Damage
rf_brake,0.5					// Damage
steering,0.3					// Damage
z>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage
rr_brake,0.5					// Damage
// Damage info for front impacts
3										// Number of clauses
always								// Condition
2									// Systems count
engine,1.0						// Damage
transmission,0.3				// Damage
x<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage
lf_brake,0.5					// Damage
steering,0.5					// Damage
x>0.75								// Condition
3									// Systems count
rf_wheel,0.5					// Damage
rf_brake,0.5					// Damage
steering,0.5					// Damage
// Damage info for rear impacts
3										// Number of clauses
always								// Condition
1									// Systems count
transmission,0.5				// Damage
x<0.25								// Condition
2									// Systems count
lr_wheel,0.5					// Damage
lr_brake,0.5					// Damage
x>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage
rr_brake,0.5					// Damage
GP50.PIX,GP50.PIX,GP50.PIX			// Grid image (opponent, frank, annie)
2										// Number of pixelmap files for this car
BRATT8.PIX
EAGLBNT.PIX
2										// Number of pixelmap files for this car
PEELP50.PIX
EAGLBNT.PIX
2										// Number of pixelmap files for this car
PEELP50.PIX
EAGLBNT.PIX
0										// Number of shadetable files for this car
2										// Number of material files for this car
BRATT8.MAT
MONBON.MAT
2										// Number of material files for this car
PEELP50.MAT
MONBON.MAT
2										// Number of material files for this car
PEELP50.MAT
MONBON.MAT
3										// Number of model files for this car
BRATTX.DAT
PEELP50.DAT
MONBON.DAT
3										// Number of alternative actors
8,BRATTX.ACT								// Minimum distance away, actor name
0,PEELP50.ACT								// Minimum distance away, actor name
-1,MONBON.ACT							// Minimum distance away, actor name
DRSKY.MAT								// Name of reflective screen material (or none if non-reflective)
2										// Number of steerable wheels
7										// GroovyFunkRef of 1st steerable wheel
8										// GroovyFunkRef of 2nd steerable wheel
4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef
-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
0.15									// Driven wheels diameter
0.15									// Non-driven wheels diameter
START OF FUNK
END OF FUNK
START OF GROOVE
FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0
NEXT GROOVE
FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0
NEXT GROOVE
RRPEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x
NEXT GROOVE
RLPEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x
NEXT GROOVE
FRPEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x
NEXT GROOVE
FLPEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x
END OF GROOVE
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
START OF MECHANICS STUFF version 2
-0.01, 0,	0.101						// left rear wheel position
0.01,	0,	0.101						// right rear
-0.084,	0,	-0.132						// left front wheel position
0.084,	0,	-0.132						// right front
0,	0.02,	0.0							// centre of mass position
1										// number of bounding boxes
-0.104,	0.037,	-0.172					// min x, min y, min z
0.104,	0.27,	0.141					// max x, max y, max z
0.5										// min turning circle radius
0.01,	0.01							// suspension give (forward, back)
0.055									// ride height (must be more than miny in bounding box )
1										// damping factor
0.4										// mass in tonnes
1										// fractional reduction in friction when slipping
77,	81								// friction angle ( front and rear )
0.36,	0.095,	0.7						// width, height, length(0.816, 1.216) for angular momentum calculation
2.0										// traction fractional multiplier v. 2
50										// speed at which down force = weight v. 2
1.0										// brake multiplier, 1 = nomral brakes v. 2
1.0										// increase in brakes per second 1 = normal v. 2
0.05, 0.05								// rolling resistance front and back
4										// number of gears
100										// speed at red line in highest gear
6										// acceleration in highest gear m/s^2 (i.e. engine strength)
END OF MECHANICS STUFF
// Materials for shrapnel
1				// number of materials
M20.MAT
